I created this character after watching Blade, all three of them. The last one was the worst one. I’ve been learning to block-out sci-fi helmet and tried to create a render with it.
For this piece, I used a daz character and posed it. Then imported it in Zbrush to merge it with my spine design and added some skin details. It was the first time I stayed in Zbrush for the whole process, even for the render.
A little experiment with Blender 3D’s geometry nodes. Tried to create vein like lines using shortest path node and added some randomness using textures.